| I'd probably punt one of these if I saw one in real life if I'm honest. |
This table was brought about by soliciting members of the KNOCK! Presents discord to contribute an entry to a table for random pixie tribes, similar to the gunpowder table in K!1. We got up to the twenty I asked for... eventually.
(1) The Toothblight Troupe. Steal the teeth from sleeping travelers to use in mosaic galleries found in hollow tree stumps. Pompous, condescending art critics. Deathly afraid of sugary sweets.
(2) Luck Thieves. Drape their silk webs across forest paths and target those that break them, stealing their good fortune to seed their larvae.
(3) Sleep Robbers. Switch around belongings, items and equipment of intruders in their sleep; make illusory noises (babies cries, laughter, cries for help, menacing growls...) to distract those standing watch and leave makeshift footprints of giants predators around. Draw benefits from robbing mortals of their sleep, and may steal an already memorized spell or two, but never actually steal anything physical.
(4) The Naturalists. Often seen organizing high tea picnics and cricket games nearby mortal farms and crossroads. Every little thing 'those dumb giants' do fascinates them. Usually content to observe and comment from bleachers, but a few brave souls ask to participate. "I see you are bleeding to death here good sir, would you like me to stab you as well?"
(5) Zookeepers. Generally helpful toward anyone exotic and/or in distress. But help includes shrinking them down to pixie size and "offering" a comfortable confine in the realm. Lucky ones may get to participate in the annual games, probably as a steed.
(6) Court of Mycelial Whispers. the court gathers secrets, listening through the caps of fungi throughout the forest. They distill these secrets into wine, then trade them with mortals for yet more secrets. During the festival of the grinning moon they release whispers into the wild, and the pixie who causes the most chaos is named Lord of the Court.
(7) The Bloodsoaken. An ancient curse has turned these pixies into strigoi, vampiric spirits. They hide from sunlight in shallow burrows dug in forgotten graveyards, only crawling out to feed when the moon is low on the horizon.
(8) Briarborn. Overtly fond of anything with prickles or thorns, their fortresses and fashion are often heavily embellished with barbs and spikes. Known for their ability to coax these from the hafts of wooden weapons, but it's said that they are powerless against anyone who is smelling a freshly cut Rose.
(9) Exiles. Banished from the feywild and all deep woods by an archfey, the pixies lost a part their spirit. Their colors dulled, whimsy diminished, and bitter survival instincts kicked in. They migrate to places such as bushes between cultivated fields and large city parks. They may pick a new master to remind them of their subservience to the archfey, and if they do, it'll be the most powerful and cruel creature they can find. In time, they will have much more of an influence on their master than the master realizes...
(10) Dustheads. Excessive use of potent fairy dust makes this tribe especially scatter-brained and erratic. Prone to annoy with their droning, distorted electrical music and profoundly shallow existential insights. Getting them to share the good stuff might involve feeding them or mesmerizing them with meaningless wisdom. Their dust is known cause uncontrolled levitation, invisibility, delusional paranoia or turning the subject into a lizard, along with the usual effects of drowsiness and hunger.
(11) The Candlekeepers. Worship candlelight and fashion homes from dripping wax stalagmites, often mistaken for will-o'-wisps. Nearby big-folk settlements have learned to turn in early lest their light is "borrowed" indefinitely.
(12) The Post Faeries. This clan broke out from Faerie tradition when mortals started sending written messages to each other. They have a true love for correspondence, and believe everyone should receive nothing but good and validating news. As such, they are the reason behind many a postal mystery: a love letter appearing at the recipient's door mere hours after being written leagues away; raucous drawings in the margins of a merchant's sales report; missives containing legal threats to an underserving person repeatedly disappearing... Some say they are the secret patrons of the infamous Goblin Mail service.
(13) Court of the Moon Reach. The moon is a silvery paradise. Or so they were promised uncounted generations ago. The Court, dedicated to reaching their promised land, has cultivated many ambitious plans. Their spells slowly groom and grow trees to unnatural heights, taking the pixies closer toward their destination. Their scouts seek lenses of all kinds for their Moonglass, a most magnificent spyglass for gazing up. Be it by trading, extorting or stealing. Their eavesdroppers gather hearsay about anything related to the moon. Their moon. Don't look at it for too long, it's not yours to admire!
(14) The Boatmen. Long limbed fey who live by rivers, lakes and ponds. Will row mortals across the water in their fey boats in exchange for one mortal memory, forever lost to the mortal once given.
(15) The Neverwoken. These small sized fae sleep in trees or in burrows hidden under roots their dream-selves haunt the forest night and day. Flickering out of roots and branches like old televisions their dream selves hop in and out of reality at random. They will trade with travelers of the woods, giving information about the dreamworld for comfortable bedding.
(16) The Fitzfeys. A long forgotten sin committed by their ancestors has brought a terrible curse on these pixies. They must live short, toiling lives as mere mortals. Spread across the land like so many thistle seeds, the Fitzfeys nonetheless stay closely connected. Some say the breeze carries their whispers across leagues and leagues.
(17) The Pinioned. Their original ancestral forest was infested with large malicious flycatcher birds, and so the pixies learned to stay on the ground to survive. Over time their wings withered away and they learned to herd, breed and ride tiny horse-like steeds, fast as water in the rapids and shimmering gold like droplets in the first rays of the morning sun. These days the tribe is nomadic, seeking out ever greener pastures and lusher woodlands. They still hold an enmity toward all birds, destroying nests with a religious fervor.
(18) Patina Moths. Pale blue-green fae no bigger than a hummingbird, with large, moonlit eyes. They are attracted to fire at night, and their presence is said to rust and age metal overnight.
(19) The Bureau of Boggarts. A malign albeit kempt organization of wart-encrusted eyesores, these fey "collect" supervisory positions over the affairs of bureaucrats and unenthused laborers by carving their mark into tools, desks, and satchels. These bewitched items lure their owners ever deeper into a life of drudgery of which a Boggart takes detailed notes. These notes are presented at a new moon meeting wherein the "highest earner" receives a new wart to cherish.
(20) The Hero Helpers. A sororal order of pixies, sprites, and fairies that are dispatched to forlorn towers, deadly keeps, and haunted crypts in order to aid do-gooders who may enter such dangerous locales on noble quests.
Contributors: Arcane Sporecery, Dungeons&Hammers, keika_d, Eric Nieudan, touney., ktrey, Christian JH, qed42, Alvaro, A.D. Clark
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